Corsair Lifts 2026 Sales Outlook After Memory Growth
Third-quarter revenue of $367.0 million topped the high end of guidance, and the company now sees full-year sales of $1.456 billion to $1.486 billion.
Corsair Gaming, Inc. (CRSR), a global maker of high-performance products for gamers, streamers and PC builders, reported third-quarter net revenue of $367.0 million, up 6% from a year earlier and $17.0 million above the high end of its $320 million to $350 million guided range.
That year-over-year increase reversed a 2% decline in the second quarter. The company raised its full-year 2026 revenue outlook to $1.456 billion to $1.486 billion from $1.40 billion to $1.47 billion, an increase of about $36 million at the assumed midpoint.
Gaming Components and Systems revenue grew 7% to $250.5 million, led by memory, which rose 43% to $167.3 million. Corsair said the memory result reflected supply-chain execution, demand, market-wide average selling-price expansion and sequential market-share gains. Segment gross profit increased 8% to $52.8 million and gross margin expanded 20 basis points to 21.1%.
Gamer and Creator Peripherals revenue grew 3% to $116.5 million, slower than 13% growth in the second quarter. The company attributed the pace to a shift of certain new-product introductions into the fourth quarter, logistics delays and a hub transition that left higher-than-planned backlog. Segment gross profit rose 2% to $45.0 million, with gross margin at 38.7%.
Consolidated gross profit increased 5% to $97.8 million. Gross margin was 26.7%, compared with 33.2% in the second quarter, when an approximately $15.6 million IEEPA tariff-refund benefit added about 500 basis points. GAAP operating loss narrowed to $1.6 million from $5.6 million a year earlier. Consolidated GAAP net loss narrowed to $2.4 million from $10.4 million. GAAP diluted loss was $0.02 a share, versus a $0.09 loss a year ago. Non-GAAP diluted earnings were $0.13 a share, above the high end of the $0.09 to $0.12 guided range.
Adjusted EBITDA rose 38% to $22.4 million, above the high end of the $18.0 million to $21.0 million guided range. Adjusted EBITDA margin expanded 140 basis points to 6.1%. Chief Financial Officer Gordon Mattingly said higher revenue and gross profit, with disciplined expense control, produced the 38% increase.
Memory inventory increased sequentially by $37 million as Corsair built stock ahead of expected fourth-quarter seasonal demand. Cash and restricted cash were $136.2 million at quarter-end, down $57.6 million from the prior quarter, reflecting about $37 million used for M&A and the inventory build.
For the fourth quarter, Corsair expects net revenue of $420 million to $450 million, adjusted EBITDA of $38 million to $42 million and non-GAAP EPS of $0.26 to $0.31. The outlook assumes double-digit year-over-year growth in Gamer and Creator Peripherals, led by Sim Racing, Elgato and SCUF. Gaming Components and Systems is expected to remain pressured by DIY PC softness as elevated memory pricing delays system builds.
Last year’s fourth-quarter memory gross margin was an unusually high 35%. Corsair expects memory gross margin of approximately 18% to 20% this year, still above its historical average, and said that decline is the primary factor in the year-over-year change in fourth-quarter adjusted EBITDA. Full-year adjusted EBITDA guidance is now $127 million to $131 million, versus $121 million to $131 million previously, and non-GAAP EPS is $0.89 to $0.94, versus $0.85 to $0.94.